From secure authentication to immersive haptics, today’s VR development is all about blending performance, security, and realism. OpenXR is making it easier than ever to target multiple devices with ...
Creating your own VRChat world is more than just placing objects in a scene — it’s about crafting spaces where people connect, play, and return. From setting up Unity and the VRChat SDK, to designing ...
A highly performant, automated Object Pooling System for Unity. Built as a wrapper around Unity's native "UnityEngine.Pool" API, this system eliminates frame drops and Garbage Collection (GC) spikes ...
POCO stands for "Plain Old C# Object" or "Plain Old CLR Object", depending on who you ask. This library is a custom mapper for POCOs (map values of identical properties from one POCO to another POCO).